CONTEST RULES
Article 1: Introduction
The present document defines the Game of Code contest rules (hereafter “the Contest rules”). It describes the terms and conditions related to the registration and conduct of the online edition of the Game of Code hackathon (hereafter “the Hackathon”).
Article 2: The Organizer
FARVEST S.à.r.l., a private limited liability company (société à responsabilité limitée), incorporated under the laws of the Grand-Duchy of Luxembourg, with office at 3 rue Marcel Fischbach, L-1547 Luxembourg, registered with the Luxembourg companies register under B76419.
Hereafter referred to as “the Organizer”, is organizing an online hackathon named “Game of Code”.
Article 3: Participation and Eligibility
a. Anyone with knowledge and/or skills in the domains of computer programming and coding, user experience and/or interface design, or other domains related to the development of digital products (applications, websites, etc.), can become a contestant in the competition (hereafter “The Contestant”).
b. Contestants can either participate in a team composed of minimum 2 and maximum 4 people (hereafter “Corporate participant”), or individually if they are either a student and/or a job seeker (hereafter “Individual participant”). The Organizer may ask Individual participants to provide a proof that they are a job seeker and/or a student at the time of the competition to acknowledge their registration.
c. The Contestants must register online on the Hackathon’s website www.gameofcode.eu or via email at: team@itone.lu
(i.) Corporate participants are composed of minimum 2 and maximum 4 people. The participation costs €300 excl. VAT (for which 100 euros will be donated to Médecins Sans Frontières "Fond d'urgence". If a company wishes to purchase more than 1 team ticket, the prizes will be disgressive as mentionned on the website.
(ii.) Startups' teams of 3 to 4 participants as well can register at the preferential rate of €150 excl. VAT - reserved for companies that are less than 6 years old and count less than 10 employees; (iii) Job seekers and students can register individually at the preferential rate of €45 excl. VAT and must provide a proof of their situation upon request by the Organizer.
Article 4: The Corporate participant ticket
a. A team is composed of minimum 2 and maximum 4 people of the same company.
b. The Corporate participant registration includes online access passes for all team members.
c. The participating companies’ logos will be published on the event’s website, and the participating companies’ names might be included in mass communications.
d. The Corporate participants will have the opportunity to invite one or several coaches to the Hackathon (See Article 7).
Article 5: the Startup team ticket
a. A team is composed of minimum 2 and maximum 4 people of the same company.
b. The Startup team registration includes online access passes for all team members.
c. The participating companies’ logos will be published on the event’s website, and the participating companies’ names might be included in mass communications.
d. The Startup team will have the opportunity to invite one or several coaches to the Hackathon (See Article 7).
Article 6: The Individual participant ticket
a. The Individual participant will be matched with other individual participants or incorporated within an existing Corporate participant’s team before the start of the competition, based on their skills, experience and competencies.
b. The Individual participant will be asked to provide the Organizer with a CV (resume) to match their skills, experience and competencies with other individuals or teams.
Article 7: Coaches ticket
a. Teams will have the opportunity to invite their coach(es) to the competition (hereafter the “Coaches”).
b. Coach registrations are subject to a fee of €50 excl. VAT per coach (add-on only available to Corporate participant registrations).
c. Coaches will be able to support the team during the whole challenge, providing guidance and advice, and are also allowed to pitch the final project online.
d. Coaches are not allowed to code during the competition.
e. Individuals cannot be joined by a coach.
Article 8: The challenges
a. The Contestant must choose a challenge between the challenges proposed by the sponsors during this online edition of the Hackathon.
b. The Contestants can choose to address several challenges. However, no extra-time will be granted.
c. The Contestants choosing multiple challenges will have 36 hours to come up with the solution. In case The Contestants plan to develop one application for multiple challenges, they have to pay attention to not be off-topic.
d. The Contestants registering for several challenges only pay the registration fee once.
Article 9: Duration, conduct and timeline of the competition
a. The 7th edition of the Hackathon will take place digitally on June 28 - 29 - 30, 2022 (Tuesday, Wednesday and Thursday).
b. Tuesday from 5:00 pm to 6:30 pm will be dedicated to a speech from the Organizers and partners of the competition followed by the presentation of the Challenge(s).
c. At 6:30 pm a match-making session for individual participants will be carried out.
d. The coding challenge will begin on Tuesday at 9:00 pm and end on Thursday at 06:00 am.
e. After the 36-hour coding challenge, the Contestants are being asked to submit their project(s) on a dedicated platform.
f. Each team will be asked to present their project in an online session on Thursday from 10:15 am to 11:00 am.
g. The jury members will deliberate to evaluate the projects and select the three (3) best projects of each challenge (if more than 1 challenge is presented), including the winner of the challenge (1st place, 2nd place, 3rd place), on Thursday from 12:30 pm to 1:00 pm.
h. Sometimes a “Special Award” can be selected in addition to the three (3) best projects of a challenge, to reward an outstanding performance during the Hackathon. This is not known before the jury deliberations.
i. The final part of the Hackathon is the Awards Ceremony to be held on-site (LuxExpo at Kirchberg - Luxembourg- within the framework of the global tech conference ICT Spring), on Thursday 30th of June from 1:00 pm onwards; the event ends when the last winner of the last challenge has been awarded.
j. The Contestants’ presence is required digitally or on-site during the whole ceremony.
k. Please note that the agenda may change without further notice from The Organizer. All information is updated on the programme page of the event’s website.
Article 10: Hardware, softwares and coding languages
a. There is no restriction on the languages used in the competition. Every technology that can be read into a web browser or into a web view is allowed: JavaScript, PHP, Flash, Java, Python, Unity…
b. Pre-existing libraries/frameworks can be used if they are open source.
c. The Contestants must own their own equipment (computer and additional hardware if needed) and self-provided ethernet or wifi access. Also, external devices are welcome to enrich final user experience such as webcam, kinect, arduino...
Article 11: Composition and mission of the Jury
a. The jury is composed of experts from different fields (code, design, security…). A list with all jury members will be unveiled before the event on the website.
b. There are separate juries for the different challenges.
c. The jury deliberation sessions will take place on Thursday, after the end of the projects’ pitching sessions.
Article 12: Intellectual property
a. The Contestant understands and agree that the Organizer, anyone acting on behalf of the Organizer, and the Organizer’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, the Contestant’ entry, name, portrait, picture, voice, likeness, image, statements about the Hackathon, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes, without any further compensation, notice, review, or consent.
b. By submitting his/her project, any Contestant represents and warrants that the content of his/her work on the application/product is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If an entry of any Hackathon infringes upon the intellectual property right of another, he/she will be disqualified at the sole discretion of the Organizer.
c. If the content of the entry is claimed to constitute an infringement of any proprietary or intellectual proprietary rights of any third party, the Contestant shall, at his/her sole expense, defend or settle against such claims. The Contestant shall indemnify, defend, and hold harmless the Organizer from and against any suit, proceeding, claims, liabilities, loss, damage, costs or expenses, which the Organizer may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
d. The Contestant is fully responsible at all time for the protection of their intellectual property within the framework within their participation in the Hackathon.
e. In case Contestants use pre-existing libraries/frameworks, they must guarantee that they have obtained all the necessary authorizations in order for such material to be used.
Article 13: Amendement
a. The Organizer reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Hackathon should fraud, force majeure or other cause beyond the Organizer’s control corrupt or affect the administration, security, fairness, or proper conduct of the Hackathon.
b. The Organizer reserves the right, in its sole discretion, to disqualify any Contestant who tampers or attempts to tamper with the entry process or the operation of the Hackathon or violates these Guidelines. The Organizer has the right, in its sole discretion, to maintain the integrity of the Hackathon. Any attempt by a Contestant to deliberately damage or undermine the legitimate operation of the Hackathon may be a violation of criminal and civil laws. Should such attempt be made, the Organizer reserves the right to seek damages to the fullest extent permitted by law.
Article 14: Limitation of liability
By applying, the Contestant agrees to release and hold harmless the Organizer and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from:
a. The Contestant’s participation in the Hackathon and/or its acceptance, possession, use, or misuse of the Award or;
b. Technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment;
c. The unavailability or inaccessibility of any transmissions, telephone, or Internet service;
d. Unauthorized human intervention in any part of the entry process.
Article 15: Personal data
a. The Organizer does not collect personal data other than that which Contestant voluntarily provide on the website (hereafter “the Website”), in the Application Form and during the personal registration follow up (i.e. name, first name, contact details including email address, mobile phone number, function and organisation, altogether the “Personal Data”), when they register for the Hackathon.
b. Personal Data collected on the Website or during the Registration will be processed by the Organizer for the following purposes: (i) before the Hackathon, communicate with the Contestant and provide him/her with the information requested; (ii) during the Hackathon, and in particular the mobile phone number of one team member identified as “the Team captain”, communicate on (included but not limited to) the projects’ pitches agenda, special security and safety measures...; (iii) processing of access, rectification and opposition requests, and other rights with respect to Personal Data; (iv) claims and litigation management; (v) contact the Contestant for marketing purposes to provide him/her with information about similar events organised by the Organizer or one of its partners.
c. The processing of the Contestants’ Personal Data is necessary for the Organizer to provide them with the services they requested, as well as to enable the Organizer to organize the Hackathon.
d. Contestants’ Personal Data will be processed internally by duly authorized persons, within the limits of their respective attributions.
e. Personal Data may also be communicated to the Organizer’s data processors (including IT service providers) and external services providers such as web developers, marketing solutions providers, to the strictest extent necessary and subject to the existence of contractual guarantees to ensure the security and confidentiality of the data.
f. Contestants’ Personal Data will be processed by the Organizer as a data controller, in compliance with the applicable data protection legislation (i.e. for the time being the Law of 2 August 2002 covering the protection of individuals with regards to the processing of personal data, as amended, and Regulation (EU) 2016/679 of the European Parliament and of the Council of 27 April 2016, - the GDPR -, which entered into force on 25 May 2018, as well as any other subsequent regulation).
g. The Organizer undertakes to implement technical and organizational security measures to ensure the protection of Contestants’ Personal Data against the risks associated with the use of information systems.
h. The Organizer applies generally accepted security standards to help protect Contestants’ Personal Data. However, no method of transmission over the Internet, or of electronic storage, is 100% secure. Therefore, the Organizer cannot guarantee the absolute security of the Personal Data.
i. Personal Data is kept for a period of three (3) years from collection by the Organizer or the last contact from the Contestant.
j. In accordance with the current data protection legislation, the Contestant or, as the case may be, its beneficiaries who can prove they have a legitimate interest, are entitled to obtain, free of charge: (i) access to the personal data concerning the Contestant, (ii) confirmation that the Contestant Personal Data is or is not being processed, (iii) information concerning at least the purposes of the processing, the categories of data to which the processing relates and the recipients or categories to whom the data is communicated, (iv) communication, in an intelligible form, of the data being processed, as well as any available information on the origin of the data.
k. The Contestant (or, as the case may be, his beneficiaries) also has the right to rectify its personal data and a right to object to the collection and processing of such data, on the basis of compelling legitimate grounds.
l. These rights may be exercised by an email addressed to the following address: team@farvest.com. As of 25 May 2018, the Contestant is entitled to request the erasure of all or part of the data or a restriction of the processing, object to the processing or make use of its right to data portability, within the limits provided by the applicable rules. In the event of a breach of the data protection rules, the Contestant may also lodge a complaint before a supervisory authority such as the National Commission for Data Protection (CNPD).
m. The documents and information submitted with the registration and during the Hackathon will only be submitted to the Juries solely in the context of the Hackathon and will be treated by them as confidential information.
Article 16: Communication
a. The official language of the Hackathon for the registration, pitching, communication and reporting is English.
b. Any communication regarding the Hackathon must be sent by registered letter and/or by electronic mail.
Article 17: Competent jurisdiction and applicable law
a. This Hackathon is governed and construed in accordance with the Law of Grand Duchy of Luxembourg.
b. The competent courts of the City of Luxembourg shall have exclusive jurisdiction in relation to any dispute arising in connection with this Agreement.
Article 18: the Contest Rules updates
The Organizer reserves the right to update the Contest rules at any time. All updates will be posted on the Organizer’s website: https://www.gameofcode.eu/
Article 19: 2022 collaboration with Médecins Sans Frontières
For its 2022 edition, the worldwide hackathon is proud to support MSF by donating a part of the team registration fees to the charity.
The donation will be as followed:
1 standard team ticket: 300 euros from which 100 euros will be donated to Médecins Sans Frontières "Fond d'urgence"
2 standard team tickets purchased by the same company: 550 euros from which 150 euros will be donated to Médecins Sans Frontières "Fond d'urgence"
3 standard team tickets purchased by the same company: 800 euros from which 200 euros will be donated to Médecins Sans Frontières "Fond d'urgence"
If a company wishes to purchase more than 3 standard team tickets, she is invited to contact Game of Code team at the following email address: team@itone.lu
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